Empires And Allies Base Defense

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This article is about the social network game. For the combat and strategy game, see.

Base Defense hints and tips for Empires & Allies. Base Defense. Make sure that you implement a variety of weapons when planning your base defense so you are equipped to counter different enemy attacks. Two defenses that are particularly effective are the Domed Defense and Rally Flag, both of which are customisable provided you are a high. Empires and Allies on PC Features. Downloading Empires and Allies for PC gives you the opportunity to witness dynamic battlefields with an increasingly difficult scenarios for a more realistic experience. Its realism will present and emulate the unpredictability of warfare.

Empires and AlliesZynga Los AngelesReleaseJune 1, 2011,Mode(s),Empires & Allies is a defunct that was 's first combat. The game, the first release by Zynga's Los Angeles studio, launched in twelve languages on June 1, 2011. G4TV.com writer Jake Gaskill called the release the 'biggest launch of any Zynga title to date'.

Empires & Allies became the fourth most popular game on Facebook within weeks after launch, reaching 33 million by the third week of June. The game was a game, meaning there was no cost to play but players had the option of purchasing premium content. The game was taken offline on June 17, 2013. On May 5, 2015, was re-released worldwide on Apple’s App Store and Google Play. Contents.Empire Points Empire Points are used to sell certain items.Players get 15 empire points when starting the game and have to pay to get more.Additional Empire Points can be purchased in-game, from Zynga's Website, via game cards from some local stores or by completing certain in-game goals.Setting Empires and Allies portrays a world composed mostly of with each player beginning with one island, and being able to expand to up to four other islands. Each archipelago represents an 'empire' or militarized island nation, with a 'world alliance' that the player can optionally enter, but by doing so forfeits an ability to attack other sovereign nations.

The player's task is to recover their island nation's glory and defeat the main villain, 'The Raven,' and his commanders, who each have covered a separate archipelago that the player must island hop until the end of the 'chain' which is the island that 'The Raven' resides on.The game begins with a massive enemy attack which all but demolishes the player's nation, in a quest for revenge, the player is dragged into a war against the aggressors, uncovering their reasoning for the attack. It is later revealed that the player's island contains a valuable ore that the enemy requires for a super weapon, which the player is tasked to stop at all costs.

Empires And Allies Base Defense

The player meets several advisors: a civic advisor, a military advisor, a construction advisor, and a mission advisor.Empires and Allies has the distinction of being Zynga's first graphics based (as opposed to Mafia Wars, which is browser based) game to portray violence and modern warfare. Although the game still retains the graphical style of previous Zynga games such as and, neither of said games portrayed military hardware.

Despite all this, Empires and Allies still maintains good humor with enemy commanders having often comedic portrayals and biographies, such as 'The Raven' being named such for he couldn't catch an eagle and instead settled on a raven.Within nine days, Empires and Allies had gained nearly 10 million users. Gameplay Islands Each player owns an archipelago of five islands (with only part of one in the beginning) that functions similar to homesteads in, cities in CityVille, and farms in FarmVille, operating as a main area for player customization, as well as the production of materials, money, and military units. A player can visit a friend's island, or they can optionally invade and pillage their island. An island, however, can be defended with placement of military units (who must be on the island in order to be considered 'deployed') which defend a small to large square area around them.Each island houses many buildings, with a population cap. Population caps are increased by building government buildings which must be filled by allies. Population determines the availability of certain units and buildings.Invading and Defending Unique to Empires and Allies is the option of combat.

Players can optionally attack other players who are above level 6 in order to gain resources, infamy points or prize tokens. A player who successfully invades another player can claim an 'invasion zone' which they can loot every twelve hours for resources until the target player or an ally of the target repels their invasion, or upon the activation of the player's 'world embassy'. The buildings in the invaded area generate resources and infamy points for the invader, depending on the building. For instance, an oil well yields oil; housing, farms, and government buildings yield coins; lumber mills yield wood; and mines yield ore. All buildings, except government buildings; which yields 3 infamy points, gives 2 infamy points after a successful invasion.

In addition, the target player of the invasion must spend extra energy to perform any maintenance on invaded territory. A player can become immune to attacks if he/she establishes a World Embassy. However they also may not attack another player (or the Embassy will be rendered useless) and must surrender any and all invaded territory. When a player forfeits the effect of the World Embassy, they may not activate it for another six hours.The 'Battle Blitz' mode has the same effects as the invasions of neighboring empires. However, the player invades other players who are on the same level as them.

Empires And Allies Guide

A player who claims an invasion zone in Battle Blitz gets five prize tokens, which could be used to spin the wheel for prizes.Units and Combat Combat is initiated whenever a player either attacks an AI commander during a campaign, attacks another player's island, or is repelling an enemy player's invasion of his/her island. Combat is turn based, and is not live. Instead, an invading player will combat another player's (or enemy AI commander's) military forces controlled by an AI. The player will always go first.Combat begins with a 'deployment phase' in which a player can choose up to five (or less, depending on the situation) units to use in combat. After the deployment phase, units enter the combat phase. Every unit has three strengths which are marked with 'great target,' with higher chances of critical hits (which produce resource, experience, and energy bonuses, as well as extra damage,) if a unit attacks its specialty, this works in reverse effect, as a unit also has a weakness to any unit that shares its specialty.

If a unit is of the same type as another, or is simply not directly related, they will have a 'fair attack' in which they half an even chance of dealing normal damage as well as an even chance of a 'glancing shot.' If a unit attacks another unit which is strong towards it, it will be marked as a 'poor target' which will usually produce a 'glancing shot' with a 20% chance of producing a standard attack. In addition, if a unit deals a critical blow to destroy another unit, it will be marked as a 'critical kill' with additional rewards such as extra money, experience, or even energy.A commander also has the option of calling on an ally (when available) which is typically another player who, although not directly involved in the combat, may provide a.

Base

This article is about the social network game. For the combat and strategy game, see. Empires and AlliesZynga Los AngelesReleaseJune 1, 2011,Mode(s),Empires & Allies is a defunct that was 's first combat. The game, the first release by Zynga's Los Angeles studio, launched in twelve languages on June 1, 2011. G4TV.com writer Jake Gaskill called the release the 'biggest launch of any Zynga title to date'. Empires & Allies became the fourth most popular game on Facebook within weeks after launch, reaching 33 million by the third week of June.

The game was a game, meaning there was no cost to play but players had the option of purchasing premium content. The game was taken offline on June 17, 2013. On May 5, 2015, was re-released worldwide on Apple’s App Store and Google Play. Contents.Empire Points Empire Points are used to sell certain items.Players get 15 empire points when starting the game and have to pay to get more.Additional Empire Points can be purchased in-game, from Zynga's Website, via game cards from some local stores or by completing certain in-game goals.Setting Empires and Allies portrays a world composed mostly of with each player beginning with one island, and being able to expand to up to four other islands. Each archipelago represents an 'empire' or militarized island nation, with a 'world alliance' that the player can optionally enter, but by doing so forfeits an ability to attack other sovereign nations.

And

The player's task is to recover their island nation's glory and defeat the main villain, 'The Raven,' and his commanders, who each have covered a separate archipelago that the player must island hop until the end of the 'chain' which is the island that 'The Raven' resides on.The game begins with a massive enemy attack which all but demolishes the player's nation, in a quest for revenge, the player is dragged into a war against the aggressors, uncovering their reasoning for the attack. It is later revealed that the player's island contains a valuable ore that the enemy requires for a super weapon, which the player is tasked to stop at all costs. The player meets several advisors: a civic advisor, a military advisor, a construction advisor, and a mission advisor.Empires and Allies has the distinction of being Zynga's first graphics based (as opposed to Mafia Wars, which is browser based) game to portray violence and modern warfare. Although the game still retains the graphical style of previous Zynga games such as and, neither of said games portrayed military hardware.

Despite all this, Empires and Allies still maintains good humor with enemy commanders having often comedic portrayals and biographies, such as 'The Raven' being named such for he couldn't catch an eagle and instead settled on a raven.Within nine days, Empires and Allies had gained nearly 10 million users. Gameplay Islands Each player owns an archipelago of five islands (with only part of one in the beginning) that functions similar to homesteads in, cities in CityVille, and farms in FarmVille, operating as a main area for player customization, as well as the production of materials, money, and military units. A player can visit a friend's island, or they can optionally invade and pillage their island. An island, however, can be defended with placement of military units (who must be on the island in order to be considered 'deployed') which defend a small to large square area around them.Each island houses many buildings, with a population cap. Population caps are increased by building government buildings which must be filled by allies. Population determines the availability of certain units and buildings.Invading and Defending Unique to Empires and Allies is the option of combat.

Players can optionally attack other players who are above level 6 in order to gain resources, infamy points or prize tokens. A player who successfully invades another player can claim an 'invasion zone' which they can loot every twelve hours for resources until the target player or an ally of the target repels their invasion, or upon the activation of the player's 'world embassy'. The buildings in the invaded area generate resources and infamy points for the invader, depending on the building. For instance, an oil well yields oil; housing, farms, and government buildings yield coins; lumber mills yield wood; and mines yield ore. All buildings, except government buildings; which yields 3 infamy points, gives 2 infamy points after a successful invasion.

In addition, the target player of the invasion must spend extra energy to perform any maintenance on invaded territory. A player can become immune to attacks if he/she establishes a World Embassy. However they also may not attack another player (or the Embassy will be rendered useless) and must surrender any and all invaded territory.

When a player forfeits the effect of the World Embassy, they may not activate it for another six hours.The 'Battle Blitz' mode has the same effects as the invasions of neighboring empires. However, the player invades other players who are on the same level as them.

A player who claims an invasion zone in Battle Blitz gets five prize tokens, which could be used to spin the wheel for prizes.Units and Combat Combat is initiated whenever a player either attacks an AI commander during a campaign, attacks another player's island, or is repelling an enemy player's invasion of his/her island. Combat is turn based, and is not live. Instead, an invading player will combat another player's (or enemy AI commander's) military forces controlled by an AI. The player will always go first.Combat begins with a 'deployment phase' in which a player can choose up to five (or less, depending on the situation) units to use in combat. After the deployment phase, units enter the combat phase.

Empires And Allies Best Base Defense

Every unit has three strengths which are marked with 'great target,' with higher chances of critical hits (which produce resource, experience, and energy bonuses, as well as extra damage,) if a unit attacks its specialty, this works in reverse effect, as a unit also has a weakness to any unit that shares its specialty. If a unit is of the same type as another, or is simply not directly related, they will have a 'fair attack' in which they half an even chance of dealing normal damage as well as an even chance of a 'glancing shot.'

If a unit attacks another unit which is strong towards it, it will be marked as a 'poor target' which will usually produce a 'glancing shot' with a 20% chance of producing a standard attack. In addition, if a unit deals a critical blow to destroy another unit, it will be marked as a 'critical kill' with additional rewards such as extra money, experience, or even energy.A commander also has the option of calling on an ally (when available) which is typically another player who, although not directly involved in the combat, may provide a.

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