Vampire The Masquerade Bloodlines Museum

02.09.2019by admin
Vampire The Masquerade Bloodlines Museum Average ratng: 5,8/10 5153 votes

Jump inside and grab the Museum Office Key off the wooden reel. Backtrack to the nearest red door, make sure you're in stealth mode, and move into the museum's main chamber. If you're skillful enough and can make a tough jump, go to the bridge above the museum floor and jump across to the pterodactyl.

  1. Vampire The Masquerade Bloodlines Museum Lasers
  2. Vampire The Masquerade Bloodlines Museum Code
  3. Vampire The Masquerade Bloodlines 2

Contents AcquisitionThis quest is given to the fledgling by Prince LaCroix after completing.Walkthrough Brief. Go to the Museum of Natural History. Find the office key in the storage closet. Go down to the first floor. Find the basement key.

Enter the basement. (Optional) Hack the computer and disable the cameras. Password1: pterodactyl. Password2: velociraptor.

(Optional) Destroy the cameras. Find the pass code to area B2. Find the museum workroom key.

( +1 Exp). (Optional) Find the for. ( +1 Exp). Enter area B2 using the pass code '2358'. (Optional) Hack the computers and disable the security beams. Password: platypus.

(Optional) Slash the power box and short out the security beams. Enter the room where the Sarcophagus is being kept. ( +3 Exp).

Speak to Beckett. (Optional) Talk to him at length about mythology. (Scholarship +1). (Optional) Complete the quest without killing anyone. ( +2 Exp).

Report to LaCroix. ( +1 Exp). Quest CompleteDetailedTravel to the Museum of Natural History.

Once you're in the hall with the dinosaur, head towards the dinosaur and walk down the hall until you find a half open storage closet. Inside is the key to the downstairs offices. Take it and go back the way you came and go through the red door next to the dinosaur. Find the stairs with the tyrannosaurus rex head above them, go down the stairs to the ground floor, and turn left.If your lockpicking skill is less than five you will need to find the basement key. Go past the office door to the museum lost-and-found room.

Inside the room is the door to the security room. Enter the security room to the right, sneak past the guard and steal the key off the table. Go back to the lost-and-found room. You can hack the computer for some information about the Fetish and visit. Use the password 'iluvgabe'. Leave the lost-and-found room and go into the offices to the right. Search the cubicles and take the prescription bottle in one of them.

Then go into the basement.There are cameras everywhere in the basement so be cautious when turning corners. There is one right around the door at the bottom of the stairs. There are also two guards.

One patrols the halls of the basement and the other is in the security office watching the cameras. The cameras rotate back and fourth so you can sneak past them. If one sees you an alarm will go off and guards will come. There are several ways to handle the cameras.Disable the CamerasThe cameras can be disabled by hacking the computer inside the security room. You will need a hacking skill of six to hack the computer. Or can be used to boost your skill by one point.

Sneak past the camera around the corner and into the security room. Disable the guard with Trance or Hysteria, if you can, then disable camera1 with the password 'pterodactyl' and camera2 with 'velociraptor'. You can now proceed without worrying about the cameras. On your way out of the security room take the on the counter.Sneak Past the CamerasYou can also sneak past the cameras. This is tricky but possible. In general, it is best to try to move past the camera when it has just started to pan away from you.

Vampire The Masquerade Bloodlines Museum Lasers

In long hallways it can be difficult to get past them before they swing back. In this case it's best to stand up and run to the end of the hall. You won't be detected by the guards unless they actually see you. Can be very useful here as can.Destroy the CamerasIf you cannot hack the computer, and you cannot sneak past the cameras, you can destroy them. To destroy the cameras, shoot them with a gun. The gunshot will draw the attention of guards so be ready to run and hide before they find you. Be warned that every time you destroy a camera, a guard will spawn on the map near to your position, which in the end can be worse.Now that you've chosen a method to get past the cameras follow the red line on the floor around the corner to the right.

At the end of the hall, turn right again and go into the room at the end of the hall. Read the note on the desk to get the code for area B2 where the Ankaran Sarcophagus is being kept.

Inside the desk in a gold ring and a normal watch.Leave the small office and follow the red and green lines to the right. You should see a door with a number pad. That door leads to area B2 but there are other things that need to be done before you enter.

Go into the small research lab across from the door and take the key card off the counter. This key card will let you into the workroom that holds the Sarcophagus. There is a computer in this room which you can hack for more information about the Fetish and Dr. The password is 'ihatemyjob'.The Fetish StatueIf you're trying to retrieve the Fetish for Pisha, leave and turn left. Follow the green line to the end of the hall and turn left again.

On your right, halfway down the hall, is a window looking into another lab. Break the glass and go inside. The fetish is on the counter across the room. The guards won't notice the glass breaking or stop to look at it as they pass. Go back to the door to area B2.Area B2Enter area B2 using the code '2358'. Sneak down the hall until you reach a door.

Beyond that door are security beams which block your path to the Ankaran Sarcophagus. There are two ways to get past them. You can break into the security office near the door and disable the beams or slash the fuse box connected to the beams and short them out. However, if you are seen or trip the alarm by crossing the beams, you can still finish the quest without killing anyone.Disable the BeamsBreak the window and enter the security office. Sneak past the guard or distract him and hack the computer or use the password 'platypus' to disable the beams. Escape from synth city - va.

While you were using the computer another guard may have arrived outside the security office. Sneak past the guards or distract them with a.Short Out the BeamsGo through the door and slash the fuse box next to it.

This will short out the beams and they will begin turn on and off. Crouch down and make your way through the malfunctioning beams.Dealing with the AlarmIf the guards notice you or you trip the beams, alarm will sound, but you can still finish the quest. Run through the beams to the workroom where the Sarcophagus is stored, but it will be locked, and a hostile guard will be standing across the corridor outside the security office. Stun him (by starting to feed on him, using Trance, Nightwisp Ravens or a similar Discipline), and he will drop a key card.

As long as you don't kill him, you can still get the extra experience for completing the quest with no fatalities. Take the card, run to the workroom door, open it and make your way to the Sarcophagus.CompletionOnce you're past the beams find your way to the workroom with the Sarcophagus ( +3 Exp).

When you enter the Sarcophagus is nowhere to be found. You will encounter who also came there seeking the Sarcophagus. Speak with him at length about vampire mythology to get a stat increase to. If you completed the quest with no fatalities you'll get an extra ( +2 Exp).Go to and tell LaCroix the bad news. He is furious and blames Gary, the Nosferatu for the theft because the helped him find out where the Sarcophagus was taken after the and got the keys to the museum.

Despite plainly wanting Gary's head to roll, LaCroix sends you to with orders to find him, not kill him, and get him to tell you what he knows about the Sarcophagus.Quest Complete Items.Quest Log Log Entry. Quest Log Updated: Upon receiving quest.The prince would appreciate your taking the Ankaran Sarcophagus from the museum and bringing it to him for safekeeping. And do it without killing anyone if possible. Quest Log Updated: Upon finding door code.You have discovered that the keycode to the area where the Ankaran Sarcophagus is kept at the museum is 2358. Quest Log Updated: Upon discovering theft.You have found where the sarcophagus was being stored - but someone got there first.

It has been stolen. You'd best tell the prince of this turn of events. Quest Log Updated: Upon completion.You told the prince the sarcophagus had been stolen from the museum. Quest CompleteNavigation. Patron of the Ancient Arts.

No, not mansion, museumIn the museum you get 2 more XP for not killing anyone which in the basement gets really fucking obnoxiously difficult with 4 cameras and 3 guards 1 of which walks around. I may have found a (not entirely role-playing-proof) way around it though: being detected doesn't matter, as long as they give up chasing you. Game-mechanic wise, they will run towards wherever you shoot from (even if you are using a normally quiet crossbow, which is annoying in itself) so I shoot the cameras, hide and then continue once everything has quieted down. Strictly speaking perhaps I'm breaking the masquerade, but I'm giving myself a freeby on account of the obnoxiousness of the level.The mansion - assuming you mean the beach hotel - is just awesome. Like you, I really get creeped out in that level, it's just amazingly well done. As a malkavian the level isn't difficult, yay for obfuscate.I've done it without obfuscate though.

The computer room with the guard in it near the start of the level has a computer that you can hack and disable the cameras, if I recall correctly. The trick is getting it done without killing the guard in that room. Trying to pure sneak it doesn't usually work, but if you have some kind of discipline that will disable him for a bit (like dementation) you can get the hack done and get out.Doesn't feeding make the guards all sleepytime? I seem to remember doing this as a toreador by feed-stunning the guard in the computer room and hacking the camera. No, not mansion, museumIn the museum you get 2 more XP for not killing anyone which in the basement gets really fucking obnoxiously difficult with 4 cameras and 3 guards 1 of which walks around. I may have found a (not entirely role-playing-proof) way around it though: being detected doesn't matter, as long as they give up chasing you.

Game-mechanic wise, they will run towards wherever you shoot from (even if you are using a normally quiet crossbow, which is annoying in itself) so I shoot the cameras, hide and then continue once everything has quieted down. Strictly speaking perhaps I'm breaking the masquerade, but I'm giving myself a freeby on account of the obnoxiousness of the level.The mansion - assuming you mean the beach hotel - is just awesome. Like you, I really get creeped out in that level, it's just amazingly well done.I've done the the level by sneaking, shooting the cameras with the crossbow, and hide.

It's a good feeling of accomplishment when you make it thru that way. Celerity also helps with making it to the next camera free spot. This time, however, I'm running thru as a Tremere, don't really have the patience for sneaking thru the museaum basement just to get two extra points, so I used blood theft and just took out all the guards. Did the same on the Elizabeth Dane. Blood Theft almost seems a overpowered. I've done the the level by sneaking, shooting the cameras with the crossbow, and hide.

It's a good feeling of accomplishment when you make it thru that way. Celerity also helps with making it to the next camera free spot. This time, however, I'm running thru as a Tremere, don't really have the patience for sneaking thru the museaum basement just to get two extra points, so I used blood theft and just took out all the guards. Did the same on the Elizabeth Dane. Blood Theft almost seems a overpowered.I've got one more camera to go (silly Hobbit movie got in the way of my playing time ) which, hopefully, I will be able to use as a diversion to get into the room to get the artefact before I run out through the coded door.

It's still taking lots more time than just killing 3 guards though (no Celerity here ), so I'm not seeing myself do this again very often. Especially because it still feels a bit like cheesing it. But I need more XP to upgrade my hacking skills hoddammitPerhaps I will submit a feature request for knocking people out. Or maybe I'll try if feeding does stun the guards.

I've not fed on any people (other than enemies) since I started this play-through. I'm a Gangrel; some rat-juice will keep me going just fine. So just checking back in, anyone played the latest patch with the library yet and give me an idea of its state? I want to give it a try but I don't want to commit, spend a bunch of time, and then realize its not quite ready yet.I'm in the Library now but at the beginning. Got the quest after the Nosferatu warrens.

It came from Beckett thru email. The mission appears to be a rescue mission. A friend of Beckett went missing in the library and you need to find out what happened. I just started and probably won't go any further till I have more time this weekend. It is a stealthy mission with a well lit library, guards, and a non-combat zone. The library is accessed thru the sewers. Use the sewer entrance in the alleyway past Fat Larry.

You litterally enter the sewer and right there is the secret door to the library right in front of you. Once in the basement you need to fix the elevator.

Vampire The Masquerade Bloodlines Museum Code

Go to your right and the first door you come to is a utility closet, open the panel then use the 'E' key on the object to the left of the panel to fix. Then go to the elevator door in the opposite corner of the main basement room. Once you exit the elevator on the ground floor your in an low area with a set of stairs to an upper level. Oh, and this isn't a combat zone. This is as far as I got for now. It still stinks that the crossbow draws just as much attention as any other firearm though, when you can smash in a window and nobody will come running.Are you sure it is the xbow that is drawing the attention, and not the destruction of the camera? The guard in the security room is obviously going to notice when one of the cameras goes off.I've had guards come running even when I missed the shot to take out the camera.

Its definitely the xbow drawing them. The guard in the security room doesn't seem to care about broken cameras. On one runthru (Toreador with high gun skills) I took out almost all of the camera with the xbow and the guard in the security room seemed completely unfazed. Blood Theft almost seems a overpowered.Lots of stuff feels overpowered against mortal enemies. It is supposed to.Of course the flip side of that is that thaumaturgy is quite weak against supernatural enemies.Oddly, I found the thaumaturgy spells fairly affective against trhe plaguebearer vamps. Jezabel, Kanker, and Vick all went down due mostly to spells.

Combos using blood strike and blood theft kept them off guard and did enough extra damage that even with low gun skills I was able finish them off quickly. Jezabel was the toughest for me if only because she started her attack so close. Vick always gives me a tough time and this run was my best against him yet (worst was a Malk ninja with no gun skills, could not get close enough to melee without taking major damage. Dementation didn't help much (though I may have been using a mod that changed them, I may need to revisit after the Tremere run.)).

Vampire The Masquerade Bloodlines 2

I've done the the level by sneaking, shooting the cameras with the crossbow, and hide. It's a good feeling of accomplishment when you make it thru that way. Celerity also helps with making it to the next camera free spot. This time, however, I'm running thru as a Tremere, don't really have the patience for sneaking thru the museaum basement just to get two extra points, so I used blood theft and just took out all the guards. Did the same on the Elizabeth Dane. Blood Theft almost seems a overpowered.I've got one more camera to go (silly Hobbit movie got in the way of my playing time ) which, hopefully, I will be able to use as a diversion to get into the room to get the artefact before I run out through the coded door.

It's still taking lots more time than just killing 3 guards though (no Celerity here ), so I'm not seeing myself do this again very often. Especially because it still feels a bit like cheesing it.

But I need more XP to upgrade my hacking skills hoddammitPerhaps I will submit a feature request for knocking people out. Or maybe I'll try if feeding does stun the guards. I've not fed on any people (other than enemies) since I started this play-through.

I'm a Gangrel; some rat-juice will keep me going just fineMy Tremere started the Dane mission by Trancing every guard I came across. Then one 'woke up' and it was Blood Theft thru the rest of the boat. I only left the one guard in the computer camera room alive.

I don't think anyone is going to beleive the story that one guard tries to tell. Makes me think though that the Dane Maybe ought to be a non-combat zone, or that you should take a masquerade violationhumanity hit for killing some/all of the guards.

My Tremere started the Dane mission by Trancing every guard I came across. Then one 'woke up' and it was Blood Theft thru the rest of the boat. I only left the one guard in the computer camera room alive. I don't think anyone is going to beleive the story that one guard tries to tell.

Makes me think though that the Dane Maybe ought to be a non-combat zone, or that you should take a masquerade violationhumanity hit for killing some/all of the guards.If you kill all of the guards, how could you take a masquerade hit? Maybe if you only killed half of them.Humanity might be interesting. The system they have set up where combat zones don't cause masquerade or humanity hits is maybe a bit simplistic. However, I think it is good overall.

If you could take masquerade or humanity hits in combat zones that would hugely favor stealth gameplay, taking away from the variety. My Tremere started the Dane mission by Trancing every guard I came across. Then one 'woke up' and it was Blood Theft thru the rest of the boat. I only left the one guard in the computer camera room alive. I don't think anyone is going to beleive the story that one guard tries to tell. Makes me think though that the Dane Maybe ought to be a non-combat zone, or that you should take a masquerade violationhumanity hit for killing some/all of the guards.If you kill all of the guards, how could you take a masquerade hit? Maybe if you only killed half of them.Humanity might be interesting.

Vampire

The system they have set up where combat zones don't cause masquerade or humanity hits is maybe a bit simplistic. However, I think it is good overall. If you could take masquerade or humanity hits in combat zones that would hugely favor stealth gameplay, taking away from the variety.I was thinking the masquarade hit could come from the mysterious circumstances of the guards deaths. But not getting some kinda humanity hit. I, as a player, felt bad for the police on the Dane after I wiped them out.

But I agree, any tightening up there in the game could push you too far to stealth. They did set up a pretty good system.

This talk reminds me of my last Malk playthru. Accidentally hit a police man with Berserk in the middle of China Town. That didn't go well at all. I 'misspecced' a little having completely forgotten, well, everything about the story in the game really, but more specifically in this case the Giovanni mansion.

The

My persuasion and intimidate skills are 6 and 4 respectively at this point and that's only just enough to trigger the 'help a family member advance' quest but not enough to get even one single secret out of any of them.Ah well. Swings and roundabouts.

I can get through any door and hack any computer and the kuei-jin brothers were no problem at all. Helps that the patch seems to have given me early access to the jian which is by far the most powerful sword in the game (so far - not sure if anything better comes up any more).I'd forgotten about the annoying Source engine 'after-stop glide' feature. I'm bad with platform aspects of play at the best of times and that doesn't help. But I do wish there was another White Wolf game like it, as I am enjoying it immensely. I 'misspecced' a little having completely forgotten, well, everything about the story in the game really, but more specifically in this case the Giovanni mansion. My persuasion and intimidate skills are 6 and 4 respectively at this point and that's only just enough to trigger the 'help a family member advance' quest but not enough to get even one single secret out of any of them.From memory you need persuasion 8 to get two of them, and 9 to get the last one.I personally never bother with increasing intimidate; even when you get the options, it often doesn't work in advancing your agenda, and it doesn't work on supernaturals where persuasion often does.

I'd forgotten about the annoying Source engine 'after-stop glide' feature. I'm bad with platform aspects of play at the best of times and that doesn't help. But I do wish there was another White Wolf game like it, as I am enjoying it immensely.Have you tried Vampire: The Masquerade - Redemption?It's an old game now and not based on the Source engine, but is by White Wolf Studios and is a good game in its own right. Reasonably advanced for the time, too.Played that quite a bit back in the day. Wish the multiplayer had caught on a little more, it had some serious promise. I'd forgotten about the annoying Source engine 'after-stop glide' feature. I'm bad with platform aspects of play at the best of times and that doesn't help.

But I do wish there was another White Wolf game like it, as I am enjoying it immensely.Have you tried Vampire: The Masquerade - Redemption?It's an old game now and not based on the Source engine, but is by White Wolf Studios and is a good game in its own right. Reasonably advanced for the time, too.It's kludgy at best, though it does avoid some of the most egregious interface issues that cRPGs of its era had, and it does little to train you on the ways of the World of Darkness. That said, I played a bit of it prior to playing Bloodlines. After playing Bloodlines I picked it back up and it managed to be just as engrossing (though in a different way). Worth trying at least.