Dragon Age Total War
The numerous and mighty warriors of the Antaam are all male Qunari who at a young age demonstrated warlike tendencies and physical strength before the Tamassrans, who in turn determined them to be suitable soldiers and sent them to be trained by the Antaam's officers in the ways of war and military tactics. As Qunari who know nothing but war, the Antaam's troops are fearsome and ruthless. The most common and brutal of the Antaam's frontline ranks are comprised of the infantry, wielding sharp Qunari longswords and stout wooden shields in the shape of the Qun's symbol. The sight of countless screaming Kossith warriors charging at enemy lines with shield and raised sword has put fear in many human opponents. Antaam Infantry rarely need any pieces of armor due to the strength of their vitaar paint and bodily constitution.
Dragon Age: Total War is a Dragon Age-themed total conversion for Medieval 2 Total War: Kingdoms. Featuring 22 distinct factions from BioWare's world of Thedas, each stocked with a unique, fascinating roster and gameplay, as well as familiar insights into characters from the Dragon Age world and more. The end goal of this mod is to create a refreshing new take on the intriguing world of Thedas, previously seen in renown RPGs such as Dragon Age: Origins, or Dragon Age Inquisition.
The Dragon Age setting created by BioWare has many more elements to it than seen in the RPG series itself, and thus this mod not only brings to you a Total War version of Dragon Age, but also adds new, fan made lore based on existing source material, and a fleshing out of the unseen areas of Dragon Age lore.Thus far, extensive work has been done on the 2d and 3d art aspects of the mod, and much programming work as well. We are at the phase where we are ready to take the total conversion to the next level and begin working on a release. We plan on changing nearly every aspect of the game from vanilla Medieval 2 to the appropriate Dragon Age setting.A detailed unit roster can be found here:It should be noted that there have been two or three attempts in the past to create a Dragon Age: Total War mod. I'll introduce myself. I am SoulGamesInc (or just Soul to friends and viewers) and I'm your local lazy mapper/modder that gets poked with a stick to work on DA:TW's map! Progress has been slow but I'm happy to say it's progressing at a steady pace and I should have lots more to show in the near future.Without further stalling, below are some more or less 90% finished screenshots of everyone's favorite Kingdom of Ferelden.
Dragon Age: Total War - Ferelden Map Preview - Mod DBTotal conversion mods are nothing new and Total War seems to have some really awesome ones! The latest is perfect if you're like me. Dragon Age Inquisition at IGN: walkthroughs, items, maps, video tips, and strategies. Missions are optional objectives you can undertake at the War Table with your Inquisitor advisors.
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As with everything I work on personally, it's subject to me saying 'I can do better' and doing better; but ultimately this represents what a fully finished Ferelden looks like.Castles are not build/upgraded/leveled at all - simply placed - so the income is not remotely reflective of the final product. Some regions may change/swap during development due to the 199 region limit that is sadly the bane of my existence; but will ultimately remain largely the same. Regions like 'Flemeth's Hut' or 'Temple of Andraste' will trigger unique events, to spawn things or items etc.
Bring on the High Dragon!:PLast but certainly not least I figured I'd show off the Ferelden General stratmodel in this Ferelden Preview, because it seems fitting. Work for this model is credited to AugustusNocturnis (Octavius on Discord) and not myself.
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Please consider joining our Discord to chat and keep updated, or leave a comment here!My next preview will be The Dales / Orlais, so until then.Thanks for reading- SoulGamesInc. Fl studio free download mac. Not for 1.0, and as for a renegade mage faction, the Venatori is your best bet currently. Unfortunately since little information is given on what kind of connections the Circle of Magi has, or the scale of their rebellion, it would be impossible to create a balanced and interesting independent Circle roster.Bannorns, Teyrnirs, and the Arlings will be their own factions in another Origins-centric campaign that will come in future versions, otherwise Ferelden stays unified in the main campaign.+4 votes.