Fallout 3 Hi Res Weapons
Fallout 3 Tweak Guide Page 9 Advanced Tweaking (Pt.2)GraphicsiSize W=1280iSize H=1024The above two values determine the screen width and height in pixels respectively - you can specify a custom screen resolution by changing these values, though it may only work in Windowed mode (FalloutPrefs.ini).fGamma=1.0000fGammaMax=0.6000fGammaMin=1.4000The above variables are useful particularly for those with older monitors. They are the same as the in-game Brightness slider, however here you can adjust both the overall brightness level with fGamma as well as altering the upper and lower limits allowed, in case you need to adjust Brightness beyond the limits allowed in the game (FalloutPrefs.ini).iShadowMapResolution=1024 - This variable determines the resolution of the shadow maps used in the game, and is the same as the Shadow Quality Launcher setting (See In-Game Settings section).
About this mod. High Res textures for various weapons: -Combat Shotgun -Hunting Rifle -Laser Rifle -Lincoln Rifle -10mm Pistol -10mm SMG -Laserpistol.44 Magnum -Bottlecap Mine -Frag Mine -Frag Grenade -Gatling Laser -Minigun -RockIt Launcher -Flamethrower -Fatman -Missilelauncher -Railwayrifle -Sniperrifle -Plasmarifle -Chinese Officersword.
The preset values as assigned by the Launcher are =1024 for High, =512 for Medium and =256 for Low. However here you can assign a custom value (always using a multiple of 8), to further adjust the quality of shadows in the game. For example try a value of =2048 to further improve shadow quality above High, or a value of =128 to reduce shadow quality below Low to gain extra FPS (FalloutPrefs.ini).bUseRefractionShader=1 - This setting controls the shimmery/invisibility effect sometimes used in the game. Setting it to =0 can noticeably boost FPS in areas where this effect is used, such as around invisible characters (e.g. When using the Stealth Boy), or when firing weapons which give off a heat haze (e.g. Missile explosions).
However obviously this can also ruin realism and prevent appropriate special effects (Fallout.ini).bDoSpecularPass=1 - If set to =0, removes the shiny effect on most surfaces. While you can adjust the level of shine to some degree using the Specularity Fade in-game setting (See In-Game Settings section), this variable is very useful for those who think the game world is too shiny on the whole; by disabling this option you can change the appearance of the game world by removing the shine, and also noticeably improve FPS on many systems (Fallout.ini).iMaxDecalsPerFrame=10 - This value determines the maximum number of decals (mainly blood splatters on the ground) visible on screen at any time. It is the same as the 'Decal Cap' Launcher setting (See In-Game Settings section). However here you can assign values above or below the normal 2 - 10 scale allowed by the Launcher options slider.
For example you can set it to =0 to disable all blood splatters on the ground, or raise it above 10 to make things much more messy. Note that decals can have an impact on performance, so raising this value can reduce FPS during combat (FalloutPrefs.ini).fDecalLOD2=1500.0000 - In my testing, many of the decal-related settings seem to have no impact at all on decals (blood splatters and bullet impact holes), whether it be on their size, frequency, life time, etc. However this variables does have a very noticeable impact on decals. The lower the value for this setting, there will effectively be less decals shown. For example if you set it to =0, no blood splatters, bullet holes or scorch marks will be generated when firing your weapons. This can improve FPS during heavy combat for some people, but is obviously unrealistic (FalloutPrefs.ini).uMaxDecals=100 - This variable seems to determine how many decals will remain on screen for longer than a few seconds. It won't prevent multiple decals from being shown, but if you lower the number, additional decals above the value you set for this variable will fade out very quickly (FalloutPrefs.ini).uGridsToLoad=5 - Increasing the uGridsToLoad value (always in odd steps of 5,7,9,11 etc.) will increase the number of grids around the character in which full texture and object data will be loaded up and visible as they wander around.
This improves overall visual quality by increasing graphical detail on more distant game world elements. Indeed certain objects and structures which were otherwise not visible before will now be visible. The higher the value, the more you will see of the game world in return for a sharp drop in framerate, and noticeably longer loading times. There may even be more prominent stuttering as well, not to mention the possibility of visual glitches and the greater likelihood of crashes due to the extra memory usage. Unlike Oblivion, in my testing using a value of =11 I didn't see any visual glitches in Fallout 3 at all, however my performance fell by more than half, and I eventually experienced a crash to desktop.
As you increase the uGridsToLoad value, you may want to also increase the uExterior Cell Buffer value to accommodate the greater cell data and prevent crashes and stuttering. Note: It appears that if you save a game with a higher value for this variable, you cannot then lower the value again as your saved game will no longer load properly. So on balance the default value of 5 for uGridstoLoad is a good compromise between visual detail, performance and loading pauses, though high-end machines can try higher values, but make sure your system can handle it in a range of areas before committing to it by saving your game (Fallout.ini).fBlockLoadDistanceLow=50000fTreeLoadDistance=40000These two variables are actually quite important for overall Level of Detail. They correspond to the Object LOD Fade and Tree LOD Fade settings available in the Launcher options and are covered in the In-Game Settings section. In effect they determine the visible distance for buildings and trees respectively. In the Launcher they're restricted as to how high you can raise them, however here you can raise them to very high values (e.g. To =500000) and thus increase the number of buildings, objects and trees visible in the distance.
Furthermore the performance impact seems minimal at best, and certainly is nowhere near as high as the uGridsToLoad variable which does something similar (FalloutPrefs.ini).fSplitDistanceMult=1.5 - This variable is the same as the Land Quality Launcher option (See In-Game Settings section). However while the Launcher slider only goes up to a value of 1.5, by raising it further here (e.g. To a value of =10), you will get a more noticeable increase in the level of detail in distant landscapes, although FPS will similarly be reduced by a noticeable amount (FalloutPrefs.ini).fSunGlareSize=800.0000fSunBaseSize=750.0000These two variables effectively control how large the Sun appears to be in the sky, and how much glare it has. Lowering the values lowers the size of the Sun, raising them makes it bigger (Fallout.ini)bAllow30Shaders=0 - If set to 1, this option will allow (but not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. However to force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file, found under the same directory as your.ini files, and near the bottom the file check which shader package it uses (e.g. Shader Package: 13).
Then go to the Program FilesBethesda SoftworksFallout 3DataShaders folder and rename that particular package to something else (e.g. Rename shaderpackage013.sdp to shaderpackage013.bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. Rename it to shaderpackage013.sdp in this example).
Fallout 3 Hi Res Weapons For Sale
This will supposedly force Fallout 3 to use the Shader Model 3.0 shaders in the game. In practice this doesn't appear to noticeably alter image quality or performance, so at best it might be used for troubleshooting purposes (Fallout.ini).iActorShadowCountInt=6iActorShadowCountExt=6The above two options allow you to raise the maximum number of Interior and Exterior Shadows possible. Normally you can adjust these using the Max Interior Shadows and Max Exterior Shadows options in the Launcher (See In-Game Settings section), however here you can set them beyond their normal maximum of 6 if you wish (FalloutPrefs.ini).fLODFadeOutMultActors=15fLODFadeOutMultObjects=15fSpecularLODStartFade=2000fLightLODStartFade=3500fLODFadeOutMultItems=15fShadowLODStartFade=1000The variables above can all be adjusted under the View Distance tab of the Fallout 3 Launcher options. From top to bottom above, they relate to: Actor Fade, Object Fade, Specularity Fade, Light Fade, Item Fade and Shadow Fade respectively, and are all covered in more detail in the In-Game Settings section. However here you can adjust them beyond the maximums allowed by the Launcher sliders (FalloutPrefs.ini).The next page continues the.ini tweaks.
Best Fallout 3 ModsSome of the Best Fallout 3 ModsLet's be honest here, me talking about mods would be extremely boring, so this video is here to save me the embarrassment. Thank Atom for that! Like what you see? Here's more details about those mods, including download links.
Fallout 3 Recommended ModsPipboy Readius - looks like a smartphone, reminds me of Pip-Boy 2000. Get it from.Fallout 3 Hirezd - Retextures a lot of stuff in Fallout 3. Super Mutants look great with this mod, especially, who gets a 4k texture! Download the mod from.Classic Fallout Weapons - brings back the guns from the classic Fallout games. If you're a fan of the good ol' Fallouts, download the mod from.RobCo Certified - repair dead robots. I mean destroyed.
RobCo Certified adds a new three-rank perk that allows you repair bigger and better robots for you to command. Sounds like fun, doesn't it? Download this Fallout 3 mod from.
Cube Experimental - To be honest, I didn't like this mod. It's confusing, you never know what to do next. There should be clues, but it's really more of a guess game. You might like it though, if you loved Cube, the movie. It has some cool music and professional voice acting.Reinforced Chinese Stealth Suit - upgrades your stealth suit, obviously. This mod ads four armored variations of the Chinese Stealth Suit to the game. Even has night vision (key 'N') which is cool.
Get the suit from.Sprint Mod - Guess what? You can now run in!
Such a simple, yet awesome, little mod. Download it from.Hi-Res Weapons - Makes all your weapons look amazing. New textures for various rifles and pistols! Get this from. Ties That Bind - a gigantic companion mod, two years of work. Amanda, your sister from the vault, follows you around the.
Get it from.Ultimate Perk Pack - adds lots of new perks to the game (over 70), with their own icons! One of my favorite mods.
Here's an example of a new perk: Last Gasp Effort - With your dying breath you gain the power to kill whatever nearly killed you. When your HP drops below 10%, all your attacks result in critical hits. Get the new perks from.Driveable Motorcycle - a fun mod that allows you to drive a motorcycle around the Capital Wasteland. You can even attach miniguns, flame throwers or missile launchers to it. Just don't drive too fast or your game might crash.
Download this Fallout 3 mod from.Scavanger Armors - Adds cowboy armors, army armors, backpacks and headgear to the game. Interesting, but most weapons use CALIBR ammunition, which means that you MUST have CALIBR installed, so I guess I'll just pass. Get this mod from.DC Ranger Arsenal - good armor variations, but not lore friendly. Download.Vault 101 Revisited - you can finally go back to 101 after completing the 'Trouble on the Homefront' quest and getting exiled by Amata. Once she became Overseer, she doesn't need you anymore. Download the mod from.FWE - this huge overhaul turns Fallout 3 into a survivalist nightmare. Adds starvation, thirst, the need to sleep, ammunition has weight, etc.
This mod basically consist of a bunch of mods put together. The aim of the mod is to improving the challenge, sense of immersion, depth of gameplay, and range of options compared the the original game. The wasteland will become more dynamic but also a far less forgiving place. Download and install from.Alton, IL - a huge quest mod. A plane crash takes you to Alton, Illinois. A two and a half year project and most likely the largest Fallout 3 mod to date. Get it from.NMC's Texture Pack - retextures everything, and I really mean EVERYTHING.
I really can't play Fallout 3 anymore without this mod. Highly recommended, although somewhat resource consuming. One of the best Fallout 3 mods out there in my opinion. The only bad thing is that it doesn't cover the DLCs, which is a shame. Download it from.Darnified UI - Makes the HUD (compass and health) smaller and shrinks the text in your. Get this mod from.
Interiors - I still wonder why Bethesda didn't released this as DLC. What this mod does is adding tons of new shops and stores to the game. Doors that were unavailable before can now be opened! And some windows are transparent so you can see what's going on outside!
Download the mod ASAP from.Fallout Re-Animated - reanimates all character poses in Fallout 3: idle, holding guns, walking, etc. All this work done by a professional animator.
Download it from.RH Ironsights - Why wasn't this in Fallout 3? If you love Ironsights in New Vegas, you will get this right now. The promises to change your gameplay experience entirely.Mart's Mutant Mod - one of the best Fallout 3 mods. Enhances all mutants and adds a couple of new ones, including the Floaters from the classic Fallout games. Download it from.Space Station 101 - This mod is perfect! You're the commander of an ship orbiting Earth.
Stunning view, the entire planet under your feet. Get this from.D.C. Moods - an atmosphere overhaul: amazing skies, dynamic changes, even fog. The clouds look so real!
Download this from.